Example:
You have the turbo counter. The die shows two dots and you
decide to use the turbo, so you can move your car over not
two but four sticks.
Important: you can use only one turbo per turn even if you
have both turbo counters in front of you.
End of the Game
The game ends as soon as a car has made two rounds and
speeds past the white stick. The corresponding driver wins
this exhilarating car race.
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in front of you. If there is no turbo counter left, you can
steal one from any of the other players. Nothing happens,
if you already have both turbo counters.
Then it is the turn of the next player to roll the die.
The Turbo Counter:
A turbo counter is very special in that it doubles the number
of dots appearing on the die. If you have a turbo counter and
you rolled one, two or three dots, you can decide if you want
to use it, thus doubling the dots. If you do, you have to return
the counter to the center after using it. If you don't, you keep
it and see if you want to use it in the next round.
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