die shows
pirate: pirate
moves 1, 2 or 3
squares
pirate meets
sailor of other
player:
1. turn treasure
chest
2. ask player
open chest:
empty = lucky
full = return
treasure
pirate meets his
own sailor
If the die shows the symbol of the pirate:
Now you move Pete the Pirate. Decide whether you want to move him one,
two or three squares in any direction.
The following applies:
•Pete the Pirate can step on all squares except the bay of the sailors.
• Each time he moves on a square with one or more sailors on it, he
stops there.
If Pete meets a sailor of another player by the end of his move,
• you play the role of a pirate who wants to keep a close eye on his
treasure:
•You first turn the treasure chest of the player to whom this sailor
belongs slowly a quarter of a turn in one direction (look at the
indications on the game board: they show how the chest has to be
placed and turned).
• Watch out: When turning the chest you have to make sure the
chest remains on the game board. It should not be lifted! Also
make sure that the lid remains closed.
By turning the chest you try to confuse its owner because he or she has
to remember where the compartment with the treasure is!
• Then you ask:
“Hey, sailor, have you stolen my treasure?”
The sailor in question has to open his or her treasure chest sliding
the lid halfway open and showing you one compartment. He or she
can decide which compartment to show.
• If the compartment is empty, ...
... the player is lucky and keeps the well-hidden treasure.
• If there are treasure stones in the compartment, ...
... the player has bad luck and Pete the Pirate takes away the treasure
and distributes the precious stones back among the hiding places
with no stones of this color.
Note: There can be only one stone per color on each hiding place.
If Pete the Pirate meets ‘his own’ sailor, ...
... nothing happens – it’s the next player’s turn to throw the die.
11
If on the die appears …
… a number of dots:
Move your sailor the corresponding number of squares in any direction.
You can also decide not to use up the dots ...
... for example, in order to stop on a hiding place for the treasure and
collect the precious stone of your color lying there.
The following applies:
• On all squares there can be more than one sailor at the same time.
• Watch out:
You can not move onto or past the square where the pirate is!
During the game it may happen that Pete stands on the square next
to a hiding place on which you are at that moment. This means that
you are confined to it until the symbol of the pirate appears again
on the dice and the pirate moves on.
•The sailors may also step on the center square (= starting square for
Pete) – but only if Pete is not there at the moment.
Where does your sailor land?
• On an ordinary square? Nothing happens – pass on the die to the
next player.
• On a hiding place for the treasure? Then you can pick up the
precious stone of your color and pack it away in your treasure
chest. Slide the lid just far enough to open one compartment of
your chest.
You may only open one compartment and put the treasure in
there.
If there are no more precious stones of your color on the hiding place
you, of course, cannot collect any.
Be careful:
Always remember in which compartment you put your precious
stone so that you can show an empty compartment when you meet
Pete (see “symbol of Pete the Pirate”)
During the game you can decide to go back to the ship in the bay at any
moment (once you reach the bay remaining dots of the dice cannot be
used up). Once your sailor is there, you open both compartments of the
chest, take out the precious stones and put them in front of you. In the next
round you can start off again to gather more treasure stones.
Hint:
• If you have accidentally put precious stones in both compartments,
you should walk back to the bay and get your stones to safety before
Pete catches you.
number of dots:
move sailor
pirate =
hindrance,
sailor confined
sailor on hiding
place: take
treasure and put
it in one
compartment of
chest
remember
compartment!
get treasure back
to bay or keep on
collecting?
10
one two three
quarters of a circle