13
The Main Game “The big race“
Once you are acquainted with the “The small race” continue with the
main game.
Preparation of the Game
The preparations are identical as in the warm-up game, except for the
following changes:
Put the starting/target card on the table. All 36 track cards are shuffled
and arranged into a circuit around the starting/target card.
Important: The first five track cards after the starting/target card may
not show an oil stain.
How to Play
The rules are the same as in the warm-up game, except for the following
changes:
If a racing car stands on a card with an additional symbol, the following
happens:
• A can with a number between 1 and 5 is shown.
The racing car can be moved as many track cards as shown on the
can.
Example:
The yellow racing car stands on a track card showing a can with
the number 2. Tim puts the can tile with number 3 on the yellow
driver’s card. Now he can move the yellow car not three, but 5
squares (3+2) ahead.
•
A can with the symbol “2x” is shown.
The racing car makes a turbo acceleration and moves double the
number of squares ahead.
Example:
The green racing car stands on a track card with the picture of a
can “2x”. Anja puts the No.5 can tile on the green driver’s card.
Now the green car can move not only 5 but 10 track cards ahead
(2x5 = 10).
arrange circuit of all
track cards
rules the same as in
warm-up game, plus
additional rules:
car on card
with symbol
cans 1 - 5 =
car moves correspon-
ding number of
squares in next turn
can 2x = car moves
double the number
of squares in next
turn
ENGLISH