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Editing, modifying and copying accompaniment tracks and sections is achieved with Edit Patter.
For each Style, the SD5 allows you to modify the voices that are assigned to the tracks, as well as the volumes, the pan value and the amount
of the effects sent. The Arranger is controlled through the SD5 keyboard, pedals and buttons, or via MIDI. This last feature is particularly useful
for those who use a MIDI accordion.
PANEL COMMANDS
KEY START: When the relative LED is lit and the Arranger is in Stop status (not playing), the automatic accompaniment is started
as soon as you play a chord on the left to the split point of the keyboard. If an
IINNTTRROO
is selected, as soon as you play
a chord the introduction will be started. If you wish to control the behaviour of the Lower section, i.e. the voices pro-
viding the background for the left hand, go to the
AARRRRAANNGGEE MMOODDEE
menu from the main display page, where you can
disable the Lower sound if the Arranger is not On. In this way you avoid the lower notes being played before the arran-
ger starts. If the
HHOOLLDD LLEEDD
is lit, the Arranger remembers the chord played even after you stopped pressing the keys
associated with the current chord to the left of the split point.
KEY STOP: If this LED is on, playing a chord or a note of short duration interrupts the Arranger performance. It is restarted as
soon as you play the same or another chord all together. If the note or the chord is pressed for more than a given
value that can be programmed in Arrange Mode, the Arranger continues playing. If the Arranger is Off,
KKEEYY SSTTOOPP
restarts it if you play a chord over a longer time than the one foreseen.
If you have selected a
FFIILLLL
or an
IINNTTRROO
, the Arranger is Off and you play a chord over a longer time than the one fore-
seen, the complete
FFIILLLL
or
IINNTTRROO
will be performed. If instead you play a very short chord, the Arranger is immedia-
tely stopped after you lift your left hand off the keyboard. If the
KKEEYY SSTTAARRTT
LED is also lit, as soon as you remove your
hand from the section on the left from the split point, the Arranger is stopped and will be restarted as soon as you
play a note or a chord to the left of the splint point. The time elapsing before the
KKeeyy SSttoopp
becomes active can by
programmed in
SSyynncc TTiimmee
in the
AArrrraannggee MMooddee
menu.
FILL IN: These are Style variations with the duration of one bar, used as short harmonic intervals to enhance the rhythm. When
the Arranger is activated with this pushbuttons is pressed, a Fill-In bar is entered, and at its end the Arranger goes
back to the conditions previous to the Fill In.
The SD5 avails of 3 different fill's that will be activated based on the current arrangement.
If the
JJuummpp
function is menu, the
FFIILLLL
push buttons allow you to go to the next Style variation. While the Arranger is
in Stop condition, the Fill Ins can be used as short Intros and they start the execution directly, without the need to
switch over to the Start condition. If you wish to use all the tracks of the automatic accompaniment, before pressing
the
FFIILLLL
push button while the Arranger is in Stop condition, play the chord on the keyboard section on the left from
the split point.
BREAK: This enters one partial or complete stoppage bar of the complete Arranger. At its end the Arranger continuous playing
as before.
TAP: Tapping four times on this button (with a pre-determined frequency/tempo in mind) allows the SD5 to identify the
Tempo value to be assigned to the Arranger and to the Sequencer, while they not currently playing (activated). As
soon as the Tempo value is identified, the performance is started with this assigned new tempo once the
arranger/sequence is started. The minimum number of 'taps' depends on the time signature, i.e. a 3/4 Style requires
three taps on this button, whereas a 4/4 Style needs four taps on this button in order to accurately register a tempo
value.
NNoottee::
Some Styles will not accept the complete range of Tempo values due to the fact that they contain Live Drums.
If values of extreme ranges are used, they will be rounded down to the permitted limit. If the Arranger and the
Sequencer are playing, this button allows you to increase the Tempo by steps of five points on each press
(
AAcccceelleerraannddoo
). Keeping
TTAAPP
pressed down, the increase direction is changed (you can see this from the arrow near
to the Tempo value), i.e. the Tempo is decreased by steps of five points on each press (
RRiittaarrddaannddoo
).
CONT/PAUSE/RESTART: Controls three different functions. With the Arranger Off,
CCOOUUNNTT
enters a Count Down bar where a drum stick (the
imaginary drummer) counts off the introduction to the current style.
With the Arranger On, pressing this button causes the arranger to immediate return to the beginning of the first bar
of the first measure, no matter what time it is pressed. This may be useful in the case where a singer is out of
beat/tempo!
If you are working with the
MMIIDDIIFFIILLEESS
(the LED
SSOONNGG//OOLLAAYY
is lit), this button stops reproduction (pause) and resumes
play when next the
CCOOUUNNTT//PPAAUUSSEE// RREESSTTAARRTT
is pressed.
START: A press on this push button starts the automatic accompaniment. If the Arranger is already playing, a press on START
stops everything, i.e. it becomes a Stop button.
HOLD: When the relevant LED is on, the last chord played to the left of the split point of the keyboard will remain sustained.
In other words, while the Arranger is playing, this button allows you to maintain active all the accompaniment and
SD5
32
Arranger
34

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