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Choosing your season die
Each face of the dice is made up of one or more symbols. Each symbol
corresponds to an action that a player will be able to take during their turn.
From among the dice rolled, the rst player chooses one and places it in
front of them.
Then, the player to their left does the same while taking one of the remai-
ning dice. This is repeated until each player has chosen a die. There will be
one die remaining on the table, which has not been selected by any player.
The players’ turns may now begin.
Example: Paul has just rolled the 3 blue dice corresponding to winter. He
takes one and places it in front of him. Lea, his opponent, chooses hers from
among the two remaining. There’s then one die left, which neither of the
players has chosen.
Important note: since there’s always a number of dice present equal to the
number of players plus one, the last player of the round always has a choice
between two season dice.
II - Players’ turns
Once each player has chosen their season die, each player takes their turn in
order, starting with the fi rst player and proceeding clockwise.
A player can take as many actions as desired during his or her turn:
perform the action(s) of their season die.
summon/activate one or more of their power cards.
use one or more bonuses from their individual board.
The actions linked to the season dice
On their turn, a player must take the action(s) offered by the season die
they’ve previously chosen:
Gain energy tokens: when one of these symbols is present on a die
chosen by a player, that player gains the type of energy shown. The
player takes from the stockpile the number and type of energy shown
on the die and places it (them) in their reserve. Depending on the season
of the current round, some energy types will be more or less abundant.
Important note: at no point can a player have more than seven energy
tokens in their reserve. If a player already has seven energy tokens and a new
action would grant them new ones, they may keep only seven from among
their tokens, and that decision must be made before taking any new actions.
Example: Paul has chosen this die. He thus places in his reserve two earth
energy tokens from the stockpile .
Gain crystals: when a number is present on a die chosen by a player,
that player gets as many crystals as the number on the die. That player
moves their sorcerer token along the crystal track a number of spaces equal
to the number of crystals earned.
Example: Paul has chosen this die.
He thus places in his reserve two earth
energy tokens from the stockpile and
moves his sorcerer token one space on the
crystal track of his individual board.
Increase their summoning gauge: when this symbol is present on the
die chosen by a player, that player increases their summoning gauge by one.
This gauge indicates the maximum number of power cards a player may
have in play. The summoning gauge of each players is limited to 15.
Example: Paul has chosen this die. He thus
places in his reserve two earth energy tokens
from the stockpile and moves his sorcerer
token one space on the summoning gauge of his
individual board.
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