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Beggar's Horn
8
If you have 1 energy token or less in your
reserve at the end of a round,
gain 1 energy token.
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Glutton Cauldron
0
: Place 1 energy token from your
reserve on the Glutton Cauldron.
, Sacrice the Glutton Cauldron when it
contains 7 energy tokens: put these 7 energy
tokens into your reserve and gain 15 crystals.
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Air Elemental
12
All the energy tokens present in the reserves of
your opponents become air energy tokens.
40/50
At the end of a round, when the season token crosses the 3, 6, 9, and 12
spaces, a change of season occurs. The change of season may trigger the
effects of some power cards.
Example: this die wasn’t chosen by any player. At the end of the
round, the season token will move three spaces, since three points
are on the die.
Change of year
When the season token moves from space 12 to space 1 on the season
wheel, a change of year occurs. The year token in the middle of the board
is moved forward one space. As the players enter the second or third game
year, they add to their hand the power cards stored under their correspon-
ding library token. If a player still has power cards in their hand from the
previous year, they keep those cards in hand and add the new cards that they
have just gained.
Choosing a new fi rst player
The player to the left of the fi rst player becomes the new fi rst player.
That player rolls the dice corresponding to the season indicated by the sea-
son token on the season wheel. A new round begins.
IV - End of the game
During the 3
rd
year of the game, if, at the end of a round, the season token
is beyond the 12th space of the season wheel, the game ends
the total of their crystals. Each crystal is worth a prestige point.
the prestige points present on their power cards in play.
From this point total, the players subtract:
ve prestige points for each power card remaining in their hand.
any penalties present on their bonus track.
Important note: unused energy tokens at the end of the game are worth
no prestige points.
The player with the most prestige points is named new Archmage of the
kingdom of Xidit. In case of a tie, the player who has the most power cards
in play.
Example: Paul has 72 crystals on the crystal track at the end of the game,
which equals 72 prestige points. By totaling the prestige points on his cards,
he adds another 68, for a total of 140 prestige points. However, Paul has used
two bonuses during the game (-12) and still has one power card in his hand
(-5). His fi nal score is 123 prestige points.
List of cards and clarifi cations
Amulet of Air
6
Increase your summoning gauge by 2.
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Amulet of Air
When you put the Amulet of Air into play, move your sorcerer to-
ken on your summoning gauge forward two spaces.
Amulet of Fire
6
Draw 4 power cards:
add one to your hand and discard the rest.
2/50
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Amulet of Fire
When you put the Amulet of Fire into play, draw four power cards.
Look at them and put one in your hand, and the other three in the
discard pile.
Amulet of Earth
6
Gain 9 crystals.
3/50
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Amulet of Earth
When you put the Amulet of Earth into play, move your sorcerer
token on the crystal track forward nine spaces.
Amulet of Water
6
Gain 4 energy tokens and place them on the
amulet of water. You can use these tokens
during the game.
4/50
4/ 50
Amulet of Water
When you put the Amulet of Water into play, get four energy
tokens of your choice from the stockpile and place them on the
Amulet of Water.
The energy tokens placed on the Amulet of Water are not
considered part of your reserve. They are thus not affected by
the effects of the Wondrous Chest, the Beggar’s Horn, the Air
Elemental, the Lantern of Xidit, Lewis Greyface, the Potion of
Dreams, the Potion of Life, and the Cursed Treatise of Arus.
Balance of Ishtar
4
, Discard 4 identical energy tokens.
Gain 12 crystals.
5/50
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Balance of Ishtar
To activate the Balance of Ishtar, discard three identical energy
tokens, and transmute them into 9 crystals. This, of course,
moves your sorcerer token 9 spaces on the crystal track.
The Balance of Ishtar can be activated even if you don’t have access to
the gain crystals action.
If you own a Purse of Io, gain 12 crystals instead of 9 each time you acti-
vate the Balance of Ishtar.
Staff of Spring
9
Gain 3 crystals whenever you
summon a power card.
6/50
6/ 50
Staff of Spring
Each time you summon a power card, move your sorcerer to-
ken forward three spaces on the crystal track.
round, the season token will move three spaces, since three points
are on the die.
3
9

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