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CAVE
Discovery effect: Immediately reveal the cave card on the game
board. Then immediately perform the discovery effect of the cave
card (upper right), if available. The rules of the cave card come into effect
immediately in addition to the normal rules. The rules for each cave are
on the card and are complemented in the appendix if necessary.
There are different types of rules changes one-time effects, a permanent
additional action on the area of the cave tile, or a rule change for region II
or all regions of the game board.
Depending on which cave card is in play and when you reveal the cave tile,
the cave will have a stronger or weaker effect on the game.
Action: Take the corresponding action of the cave card, if possible.
Taking invention and VP cards
If you cover a card icon with a gathering tile, gain 1 card.
You have the choice between an invention card from the display
or the top VP card.
Taking an invention
When you take an invention, place it face-up next to your tribe mat, or next to an invention you
have already taken. Then fill up the display by revealing a new invention from the invention pile.
If the invention pile is empty, no card is added to the display. You may have as many inventions
as you like, but each one only exactly once, even if the effect of the invention is already covered
(see Taking a VP Card). Inventions give you a permanent effect that affects obtaining food, your
movement, hut building, or gathering. You can always use all the visible effects of your inventions
on your turn. Inventions related to food also give you an instant effect. You get this effect once when
you take the card. The exact effects of the inventions can be found in the appendix.
Taking a VP card
When you take the top VP card, you must place it on the lower part of
one of your inventions, covering the card’s effect. You may not use this
effect from now on. If you do not have an invention whose lower part
is not yet covered, you may not take a VP card. If the pile of VP cards is
empty, you cannot take a VP card. VP cards give you VP at the end of
the game, depending on how many lines are on them.
easier more difficult
SECRET STASH Discovery effect: Take 1 bag and 1 food.
Remove the tile from the game board.
Action: None.
This icon indicates what
the invention relates to.
In this case, food.
You get this effect once
and immediately when
you take the card.
This effect can be used
always on your turn.
The inventions
Red gains a card and decides to take
aVP card.
Red places the VP card on the effect of
farming. Red is now not allowed to use
this effect any longer.
At the end of
the game, Red
receives 3 VP for
the VP card.
(1) Red takes the gathering tile apple and places it
in the left gathering store. The card icon is covered,
thus Red may gain a card.
(2) Red decides to take the invention Clay Pots,
since Red already has the Transport Sled card.
The Clay Pots card immediately gains Red 2food.
(3) Afterwards, Red clears all the apple gathering
tiles, since the gaterhing store is full, and fills up
theinvention display. 33
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+2+2
1010
+x+x
GARDEN OF EDEN
• Place 10 food on this card
.
The cave area becomes a settlement area
with the following rules changes:
When building a hut on the cave area,
you take the cost in food from the area
instead of paying.
Important: You can only build if you
can take the complete food cost
(you have enough empty bags).
If there is no more food on this card, you
cannot build anymore in the cave area.
xx
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(1) Blue moves to the cave area
and takes the action of the
Garden of Eden cave card.
(2) As this action, Blue builds
the third hut on the area, but
instead of paying the cost of
2food, they must take 2food from
the cave card and imme diately
place it in their own food supply.
If Blue did not have enough space
for the food, Blue would not be
allowed to build the hut. Then
Blue must still place the scout
to a fire (tile) in region II.
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