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Game Play
Players take turns in clockwise order until 1 of the 3 end game
conditions has been triggered (see End of Game on page 7). On
your turn, you have the following 5 actions to choose from:
A) Income
B) Place 1 tradesman
C) Displace 1 of your opponent’s tradesmen and replace it with 1
of your own
D) Move your tradesmen on the board
E) Create 1 trade route
At the start of the game you may only take 2 actions per turn.
By developing the Actions ability, you can increase this up to 5
actions per turn.
During your turn, you can carry out your actions in any order
and may repeat the same action as desired. However, you must
always completely nish each action before selecting another (or
selecting it again).
Details for each action:
A) Income
With this action, depending on your development level of your
Bank ability, you can hire up to 3, 5, 7 or all of your tradesmen in
the general stock to transfer them to your personal supply (all if
you have uncovered the C).
Details: If there are not enough tradesmen in the general stock you
only transfer those available. You can only use tradesmen in your
personal supply for action B) Place 1 tradesman.
B) Place 1 tradesman
With this action you can place 1 tradesman from your personal
supply in a free connection point on a trade route (a connection
point not already occupied by you or an opponent).
Details: It doesn’t matter if your or your opponents’ tradesmen
occupy any other connection points on this trade route.
If you repeat this action during your turn, you can choose any
valid trade route connection point for each placement.
C) Displace 1 of your opponents’ tradesmen and replace it with
one of your own
With this action you may displace one of your opponents’ trades-
men from a connection point on a trade route and replace it with
1 of your own tradesmen from your personal supply. If you dis-
place a trader, you must also return 1 additional tradesman from
your personal supply back to the general stock as a cost. If you
displace a merchant, you must return 2 tradesmen.
If you do not have enough tradesmen in your personal supply,
you may not perform this action.
Your opponent must immediately place their displaced trader
plus 1 additional tradesman from the general stock, or their dis-
placed merchant plus 2 additional tradesmen from the general
stock, on any free connection points on adjacent trade routes of
their choice.
Details: The opponent may place these tradesmen on 1 or more
adjacent trade routes. If all of the connection points are occupied
on all of the directly adjacent trade routes, they may then choose
trade routes adjacent to those trade routes (and so on).
If your opponent no longer has any tradesmen in the general
stock, they may use tradesmen from their personal supply in-
stead. If the opponent’s personal supply is also empty, they may
choose to use any of their tradesmen that have already been
placed on trade routes. However, the opponent may not place
any of these tradesmen into their personal supply. They must
immediately place the tradesmen on a trade route before the
active player’s next action. An opponent may decline taking any
additional tradesmen from the general stock or personal supply.
The red player displaces 1 of the blue player’s traders on the trade route
between Dortmund and Paderborn. To do so, red must transfer 1 of their
tradesmen from their personal supply to the general stock. In addition, blue
receives 1 tradesman from the general stock and then places both this and
the displaced tradesman on an adjacent trade route - in this example on 2
different adjacent trade routes.
D) Move your tradesmen on the board
With this action, depending on the development level of your
Book of Knowledge ability, you can move 2 to 5 of your own trades-
men from connection points on 1 or more trade routes and place
them on free connection points on 1 or more trade routes.
Details: This also allows you to swap the positions of one of your
traders with one of your merchants. (For example, with 2 of your
moves you could have a trader on one connection point swap
places with a merchant on another connection point.) When mov-
ing, you may not displace any of your opponents’ tradesmen.
E) Create 1 trade route
You can only perform this action if all the connection points on
a trade route between 2 cities are occupied by your own trades-
men. Occupying all of the connections on a trade route doesn’t
automatically create a trade route – you must explicitly perform
this action to create it.
When you perform this action, carry out the following steps in or-
der – steps 1) and 2) must always be done (as far as possible) and
then 1 of the 3 alternatives in step 3 may also be done, if possible:
1) Score Prestige Points
2) Take Bonus Marker
3a) Establish Trading Post
3b) Develop Ability
3c) Score Special Prestige Points
4

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