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1) Score Prestige Points
First determine who, if anyone, controls each of the two cities on
either end of the trade route being created. The player who has
the most trading posts in each city controls the city and imme-
diately gains 1 prestige point. In the event of a tie, the tied player
who occupies the higher valued trading post – furthest to the
right – controls the city. If one player controls both cities, they
immediately gain 2 prestige points (1 for each city). Track prestige
points by advancing a player’s trader on the Prestige Points track
the appropriate number of spaces. If anyone now has 20 or more
prestige points, the game ends immediately after this action.
Details: Scoring prestige points is independent of whether or not
you claim a trading post in either of the two cities (as described
in step 3a). You can also create a trade route to gain additional
prestige points (and possibly surprise your opponents with an
accelerated end of game), or to take a bonus marker (see step 2)
Take Bonus Marker).
The red player has created the trade route between Dortmund and Paderborn.
First, he checks whether and who controls the two cities on each end. At
this point, Dortmund has 1 trading post established by red who now gains 1
prestige point.
Red also established 1 trading post in Paderborn, but the blue player has
established 1 as well. Since the blue player established the higher valued
trading post further to the right, blue now gains 1 prestige point for controlling
this city.
2) Take Bonus Marker
If there is a bonus marker next to the newly created trade route,
take it and place it faceup next to the left side of your writing
desk. You can use this bonus marker once at any time during any
of your turns after completing this action - that is, on this or a
later turn. Using a bonus marker does not cost you an action.
After you have used the one-time bonus marker, place it face-
down to the right of your writing desk. At the end of the game,
all of your collected bonus markers (faceup and facedown) will be
counted for prestige points.
Then, immediately take 1 new bonus marker from the supply and
place it facedown on the silver plate on your writing desk. How-
ever, if there aren’t any more bonus markers in the supply, the
game ends immediately after this action. If not, you must place
this bonus marker on the game board at the end of your turn.
You can place the bonus marker next to any trade route you like.
The following 3 restrictions apply:
The trade route can’t already have a bonus marker.
There can’t be any tradesmen on this trade route.
At least 1 trading post space must be empty in 1 of the 2 cities
at either end of the trade route.
Further details for bonus markers can be found on pages 8 and 9.
The red player now takes the bonus marker +3 actions that is next to the
trade route. After completing their action (Create 1 trade route), red may use
this bonus marker during any one of their turns, including this one. Also, to
complete this action, red must now take 1 bonus marker from the supply and
place it facedown on their silver plate. Then, at the end of this turn – and
after the use of the bonus marker for +3 actions if red decides to use it
during this turn – red must place this new bonus marker on the game board,
observing the 3 restrictions.
In step 3, you can only choose 1 of the following 3 options (3a, 3b,
or 3c) or you may choose to skip step 3 altogether.
3a) Establish Trading Post
Remove all of your tradesmen on this trade route and return all
but 1 to the general stock.
Use the remaining tradesman to establish the leftmost vacant
trading post space in one of the two cities on either end of the
trade route.
Details: This means you cannot skip over a vacant trading post
space, and must establish your trading post in the lowest vacant
space. The value of spaces begins with white – the lowest – to
orange to pink to black. You must qualify to establish a trading
post in spaces higher than a white one by developing your Privilege
ability.
In addition, a trader must always be placed on a square trading
post space and a merchant on a round trading post space. You
may only place a tradesman in a trading post that was on the
trade route – it cannot be one taken from the general stock or
your personal supply.
The red player now wants to establish another trading post in Dortmund. First
they return 2 of their 3 tradesmen from the trade route back to the general
stock and then they place the remaining tradesman, in this case a trader,
on the orange space. Red is allowed to do this because they have already
developed their Privilege ability up to pink – high. Although red could
theoretically establish a trading post on the far right due to their privilege;
they can’t do this because you are not allowed to skip a vacant trading post
space. Therefore red must establish their trader in the orange space instead.
5

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