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End of Game
The end of a Hansa Teutonica game can be triggered in 3 ways that
all occur during action E) Create 1 trade route. If the game end is
triggered, the active player completes this action, but any remain-
ing actions are lost and the game ends immediately - there are no
more turns for any player. The 3 ways to trigger the end of the
game are:
When anyone has scored 20 or more prestige points on the
Prestige Points track – and it doesn’t have to be that player’s turn.
When the active player needs to draw a bonus marker (to place
it on the game board at the end of their turn) but the bonus
marker supply has been used up. Note: The player won’t have
the chance to use the bonus marker they’ve just taken from the
game board!
When the active player establishes a trading post that completes
the tenth city, in other words, when the Completed Cities marker
has reached the last space (10).
Note: During the game you only gain prestige points when per-
forming the following steps of action E) Create 1 trade route:
control over the cities on each end of the trade route
• establishing certain trading posts
• completing an East-West Connection
All other prestige points are only scored after the end of the
game has been triggered.
Tally your Prestige Points
There are two ways to tally your prestige points:
You can use either the Prestige Points track on the game board OR
the scorepad (which is useful for keeping statistics).
The following 6 categories all provide prestige points – add all
these points together to determine the winner of a game:
A) Prestige Points from the Prestige Points track
These are the prestige points gained for certain actions during
the game.
B) Prestige Points for fully developed abilities
For each ability that you have fully developed (there are no
tradesmen left – all spaces are empty), gain 4 prestige points.
(Exception: No prestige points are gained for fully developing the
City Keys ability.)
C) Prestige Points for total bonus markers collected
For your total collected bonus markers (whether used during the
game or not) you gain prestige points as follows:
Number of Bonus Markers Prestige Points
1 1
2 or 3 3
4 or 5 6
6 or 7 10
8 or 9 15
10 or more 21
D) Special Prestige Points for Coellen
If you occupied 1 or more spaces in Coellen with a merchant, you
now gain these special prestige points as indicated.
E) Prestige Points for Cities
Now all of the cities are scored. You gain 2 prestige points for each
city you control – those where you have the most trading posts.
(Trading posts you’ve established using the bonus marker Additional
Trading Post – to the left of the lowest trading post – count towards
your total.) If there is a tie for most trading posts in a city, the
tied player with the highest valued trading post – furthest right –
gains the 2 points for the city. (This means only 1 player per city
will gain 2 points.)
F) Prestige Points for Network
Finally, identify your largest network of connected trading posts.
A network is comprised of all adjacent cities in which you have at
least 1 trading post. Choose a city where you have at least 1 trading
post to begin counting your trading posts for your network. Use
an adjacent trade route to trace to the next adjacent city where
you have at least 1 trading post and add your trading posts there
to your network count. Repeat the previous step to continue trac-
ing to additional adjacent cities where you have at least 1 trading
post. (Of course, the trading posts in any valid city can only be
added to your network count once.)
Finally, multiply the total number of trading posts in your net-
work by the largest number you have uncovered in your City Keys
ability. Add these prestige points to your total.
The red player has built a network of 7 cities with a total of 9 trading posts.
(The trading post in Kampen is not included because it is not adjacent to any
other city in this network.) Because he has developed his City Keys ability
to 3, he receives 3 prestige points per trading post in this network for a total
of 27 PP.
The player who now has the most prestige points wins the game.
If there is a tie, the tied player who has developed their Actions
ability the least wins. If there is still a tie, the player who scored
the most points for their network wins. If there is still a tie, the
tied players share the victory.
7

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