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Breath Attacks
Some Dragons make a BREATH ATTACK before the character’s
attack is resolved. If a character suffers the effects of a breath
attack, he must still resolve the battle or psychic combat
unless specifically stated otherwise.
If a character has a Spell or ability that is used when he is
about to engage in battle or psychic combat, it is implemented
before the breath attack is resolved.
If a character evades the Dragon, he does not resolve the
Dragon’s breath attack.
Special Abilities Involving
Dragon Cards
Special abilities and effects that apply to Adventure Cards also
apply to Dragon Cards but only after they have been drawn
and placed on the board.
Example: The Prophetess’s special ability states that whenever
she draws Adventure Cards, she may discard 1 card of her
choice and draw 1 more card to replace it. The Prophetess may
not use her ability when she draws Dragon Cards.
Example: A character lands on a space with a Dragon Card
and casts the Destruction Spell. The Spell’s effect allows him
to remove any faceup Adventure Card from the board and place
it on the discard pile. The character may cast Destruction on
the Dragon Card because it has already been drawn and placed
on the board.
Discarding Dragon Tokens
When dragon tokens are discarded, they are removed from
the game and returned to the box. If every dragon token is
taken from the pool, return all of the dragon tokens that
were removed from the game (including any discarded dragon
scales) back to the pool facedown and randomize them to
form a new pool.
Discarding Cards
If an effect such as suffering the Dragon Rage of the Dragon
King forces a character to discard Objects, Followers, or Spells,
the character chooses which card to discard unless the effect
specifically states otherwise.
Running out of Cards
If a deck of Dragon Cards is exhausted, all of the discarded
cards from the deck are shuffled and placed facedown beside
its matching Draconic Lord Card to form a new deck.
Missing Turns
If a character misses his turn, he does not draw a dragon
token on the turn that he loses.
Optional Rules
These are rules that players can include to add new experi-
ences to the game. If players want to use any of the rules
discussed here, they should make sure that everyone under-
stands and agrees to the rules before the game begins.
Wrath of the Dragon King
This variant makes dragon scales on spaces even more
dangerous to encounter.
If a Draconic Lord is crowned when he is already the current
Dragon King, the following effects are applied to every space
that has a dragon scale that matches the Dragon King:
All characters on the space suffer the Dragon Rage of the
Dragon King.
All cards on the space are discarded, including any Adven-
ture, Dragon, Spell, and Purchase Cards as well as cards
from any other decks. Any dragon scales on the board
remain.
The wrath of the Dragon King is implemented after the
Draconic Lord is crowned, but before the character places a
dragon scale on his space.
Challenge for the Crown
This variant creates the most challenging victory conditions
characters can face. The added peril and dangers characters
must overcome on their path to the Crown of Command also
increases the length of the game significantly. When playing
with this variant, we recommend that players use the “Start-
ing Bonus” and “Strength and Craft” alternative rules for
faster play on page 21 of the main game’s rulebook.
The Dragon expansion is played following all of the normal
rules, except the Dragon Tower board overlay is placed next to
the main game board instead of being placed over the Inner
Region.
In order to win the game, characters must first journey to the
centre of the Inner Region on the main game board. When a
character enters the Crown of Command on the main game
board, he immediately moves to the Plain of Peril on the
Dragon Tower. Only when a character enters the Crown of
Command on the Dragon Tower can he confront the Dragon
King and win the game by vanquishing him.
If an encounter moves a character to a location in the Inner
Region, the character must move to the indicated space on the
main game board; he may not move to the indicated space on
the Dragon Tower. For example, if a character encounters the
Great Portal and is able to move to the Plain of Peril, he must
move to the Plain of Peril on the main game board.
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