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Realm Symbols
Cards in this expansion are
marked with either a Deep
Realms symbol or a Nether
Realm symbol so you can
distinguish them from the
cards in the base game.
Expansion Rules
When playing Talisman with The Lost Realms expansion,
the basic rules of playing Talisman are unchanged. This
rulesheet explains how to use the components of The Nether
Realm, the Nether Deck and the Alternative Ending Cards,
as well as the components of The Deep Realms, the Realm
cards and the Bridge and Tunnels card decks, to enhance your
Talisman experience.
The Nether Realm
Alternative
Ending Cards
The inclusion of Alternative Ending Cards is optional, and
players should agree whether or not to use them before
starting the game. The Alternative Ending Cards included in
The Nether Realm expansion are usable with Alternative
Ending Cards from other expansions.
Setup
To setup a game with Alternative Ending Cards, randomize
the Alternative Ending Cards in your collection, take one
random Alternative Ending Card, and place it faceup on the
Crown of Command at the centre of the game board.
Encountering
Alternative Endings
Alternative Ending Cards replace the base games victory
conditions, offering players new ways to win the game. When
using the Alternative Ending Cards, characters on the Crown
of Command must encounter the Alternative Ending Card
and follow the rules printed on the card; they cannot cast the
Command Spell or encounter other characters on the Crown
of Command unless the Alternative Ending Card specifically
states otherwise.
All other rules regarding the Inner Region still apply when
playing with Alternative Ending Cards:
None of the creatures in the Inner Region (nor any of the
Alternative Ending Cards) can be affected by any Spell.
They also cannot be evaded.
Characters on the Crown of Command cannot move and
must remain on that space unless the Alternative Ending
Card specifically states otherwise.
After any character reaches the Crown of Command, any
character who is killed automatically loses the game.
Alternative Ending Cards generally only affect
characters on the
Crown of Command. However,
instructions that have a star icon at
the start of
their text affect all characters, no matter what
Region they are in, including characters on the
Crown of Command.
The Nether Deck
The Nether Deck contains some of the most
nefarious and difficult encounters in the
Talisman world. It is shuffled and placed
facedown close to the game board when
playing with one of the three Alternative
Ending Cards included in this expansion.
Players will need to make sure their characters
are ready to handle such extreme challenges
when they draw a Nether Card.
Special abilities and effects that apply to Adventure Cards also
apply to Nether Cards, but only after they have been drawn
and placed on the board.
The Deep Realms
Hidden between the City and the Dungeon are two small, but
dangerous REALMS: the Rat Queen’s Lair and the Wraith Lord’s
Domain. Each of these Realms counts as a separate Region and
is ruled by a powerful being who holds sway over all who dwell
there and all who attempt to enter.
Setup
When playing with the The Deep Realms c ompone nts, res olve
the following steps after setting up the base game, The
Dungeon expansion, and The City expansion:
1. Place Realm Cards: Place the Wraith Lords Domain (1a)
and the Rat Queens Lair (1b) Realm cards between the
Dungeon and the City boards.
2. Set Up Bridge Deck: Shuffle the Bridge deck and place it
facedown between the Skull Passage and Rat Run spaces
(2).
3. Set Up Tunnel Deck: Shuffle the Tunnel deck and place it
facedown next to the Realm cards (3).
4. Set Up Loot Piles: Take three random Treasure cards and
place them faceup on the Throne Room space (4a). Take
two random cards each from the Armoury
and Magic Emporium and place them faceup on the Rat’s
Nest space (4b).
2
DEEP REALMS
SYMBOL
NETHER REALMS
SYMBOL
Nether Card
Star Icon
2

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