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Novel 3
Lest the magical diamond fall into the wrong hands, ten additional copies of
it have been crafted and hidden throughout Girdlegard. The evil forces are
on their way to nd them. You must beat them to the punch!
This scenario requires the following additional components:
Place them ready at hand next to the playing area.
Changes in Setup
Shufe the 11 Diamonds and distribute them face down among the
spaces on the map with a Diamond symbol .
Special Rules
When a space with a Diamond has an evil troop on it or becomes Perished
Land, turn the Diamond face up and place it next to the Council on
Bislipur. Then roll two dice and add up the results. If the total is equal to or
lower than the total value of all the Diamonds on Bislipur, the evil forces
have found the true Diamond. As a result, all B and C cards become more
difcult for you (indicated by the symbol). When this happens, remove
all remaining Diamonds from the map.
When you are on a space with a Diamond, you can spend 1 action to
perform 1 Craft test 4+. If you succeed, you can turn the Diamond face
up and place it next to the Council on Balendilín. Then roll two dice and
add up the results. If the total is equal to or lower than the total value of
all the Diamonds on Balendilín, the heroes have found the true Diamond.
As a result, all B and C cards become easier for you (indicated by the
symbol). When this happens, remove all remaining Diamonds from the map.
It is possible that neither side nds the true Diamond. In this case, the normal
text on the B and C cards applies.
If a Saga card refers to a
“lake”, it means the spaces
showing a light blue lake.
Novel 4
This scenario requires the following additional components:
Place them ready at hand next to the playing area.
Changes in Setup
There are no changes in setup when playing novel 4.
Special Rules
Leaders
Some Saga cards may spawn Leaders of the evil forces, telling you on
which map space you must place the corresponding marker. Leaders move
like normal troops, i.e. they follow the arrows on Perished Land (including
when the space becomes Perished Land; they never move to the sides of the
arrow). When checking whether a space becomes Perished Land, Leaders
count as 2 troops. For instance, a space with 1 Leader and 3 troops already
transforms to Perished Land. Apart from that, Leaders are not considered
troops. Cards and effects that refer to troops do not affect Leaders.
To remove a Leader, you must score 2 hits in 1 battle. For instance, to
remove the Orc Leader you would have to roll two 4+. As usual, your dwarf
loses 1 Health point if you fail to remove an evil troop or Leader in 1 battle.
When 5 or more evil troops are removed from the Blacksaddle with at least
1 Leader remaining, the Doom token moves 2 spaces towards the Hero token
(instead of 1 space as usual). The Leader remains at the Blacksaddle.
Dragons
Some Saga cards may spawn Dragons, telling you on which map space you
must place the corresponding marker. Dragons are not considered troops
under any circumstances and so they do not count for turning spaces into
Perished Land. Cards and effects that refer to troops do not affect Dragons.
At the end of each turn, a Dragon moves 3 spaces in a random direction.
Roll 1 die and check on the marker in which direction the Dragon moves
the entire 3 spaces. Dragons disregard any heroes, troops, or Perished Land
in their way and they do not use Tunnels. If a Dragon moves to the edge of
Girdlegard, its movement ends there.
After a Dragon has moved, each dwarf who is on the same space or adjacent
to a Dragon loses either 1 piece of Equipment or 1 Health point. If you
decide to lose 1 Health point, any other player may lose that Health point
in place of you. How to defeat each Dragon is stated on the corresponding
Saga card.
Designers: Michael Palm & Lukas Zach
Illustrations: Jarek Nocoń
Graphic design: Hans-Georg Schneider · Translation: Grzegorz Kobiela
Realization: Benjamin Schönheiter, Sebastian Hein, Klaus Ottmaier
CREDITS
© 2016 Pegasus Spiele GmbH, Am Straßbach 3, 61169 Friedberg, Germany, under the license of Markus Heitz. www.mahet.de All rights reserved.
Based on the novels by Markus Heitz: The Dwarves, The War of the Dwarves, The Revenge of the Dwarves, The Fate of the Dwarves, The Triumph of the
Dwarves; © 2003, 2004, 2005, 2008, 2015 by Markus Heitz represented by AVA international GmbH (www.ava-international.de).
All rights reserved. Reprinting and publishing of game rules, game components or illustrations without the permission of Pegasus Spiele is prohibited.
4
A
A
Undiscovered Shortcut
Travel to . If you spend an action
there, you and another player may move
your dwarves to one space of your choice.
V V
I
V
IV
V
VV I
IV IV I IV VVI I II II
II IV V I II IV V
IV IVV VI
I
IV
4+6+5+
2 2 2 2
22
Toboribor
WEYURN
URGON
GAURAGAR
TABAÎN
RÂN RIBASTUR
Porista
Dsôn Balsur
Mifurdania
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
Toboribor
Lot-Ionans Stollen
Schwarzjoch
Porista
Dsôn Balsur
Grünhain
Elbenreich
Âlandur
Drachenbrodem
Grüschacker
Mifurdania
Königin Xamtys II
1.
Heldenmarker weiterziehen
2.
Neue Karten aufdecken
3.
Zwei Aktionen ausführen
Drachenbrodem
Grüschacker Elbenreich
Âlandur
Grünhain
Königin
Xamtys II
SANGREÎN
IDOSLÂN
Lot-Ionans
Stollen
Schwarzjoch
Peg_Zwerge_Saga_mainboard_RZ.indd 1 13.05.16 12:24
Great King
Mark completed tasks with a Scenario token.
e Great King
has full Health
points.
e Council token
is on the rightmost
space of the track.
Collect 12+ troops
on this card that you
defeated on the map.
In a single turn,
the Great King
defeats 3 or more
evil troops on the
map.
e Great King
succeeds at 1 Craft
test 5+ at 1 of
the 4 Gateways.
Mine Cart
11 Diamonds
Älfar
Leader
5 Catapults
Dragon
Lohasbrand Dragon
Kordrion
5 Ramparts
Telegram
Travel to a Gateway without a
Scenario token. As an action, place
1 Scenario token there.
On their turn and without spending an
action, any player who is on the same
or an adjacent space to you may take
the “Telegram” from you. Discard the
“Telegram” and all Scenario tokens as
soon as there is 1 Scenario token at each
Gateway. e “Telegram” is not a piece
of Equipment.
V V
I
V
IV
V
VV I
IV IV I IV VVI I II II
II IV V I II IV V
IV IVV VI
I
IV
4+6+5+
2 2 2 2
22
Toboribor
WEYURN
URGON
GAURAGAR
TABAÎN
RÂN RIBASTUR
Porista
Dsôn Balsur
Mifurdania
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
Toboribor
Lot-Ionans Stollen
Schwarzjoch
Porista
Dsôn Balsur
Grünhain
Elbenreich
Âlandur
Drachenbrodem
Grüschacker
Mifurdania
Königin Xamtys II
1.
Heldenmarker weiterziehen
2.
Neue Karten aufdecken
3.
Zwei Aktionen ausführen
Drachenbrodem
Grüschacker Elbenreich
Âlandur
Grünhain
Königin
Xamtys II
SANGREÎN
IDOSLÂN
Lot-Ionans
Stollen
Schwarzjoch
Peg_Zwerge_Saga_mainboard_RZ.indd 1 13.05.16 12:24
V V
I
V
IV
V
VV I
IV IV I IV VVI I II II
II IV V I II IV V
IV IVV VI
I
IV
4+6+5+
2 2 2 2
22
Toboribor
WEYURN
URGON
GAURAGAR
TABAÎN
RÂN RIBASTUR
Porista
Dsôn Balsur
Mifurdania
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
Toboribor
Lot-Ionans Stollen
Schwarzjoch
Porista
Dsôn Balsur
Grünhain
Elbenreich
Âlandur
Drachenbrodem
Grüschacker
Mifurdania
Königin Xamtys II
1.
Heldenmarker weiterziehen
2.
Neue Karten aufdecken
3.
Zwei Aktionen ausführen
Drachenbrodem
Grüschacker Elbenreich
Âlandur
Grünhain
Königin
Xamtys II
SANGREÎN
IDOSLÂN
Lot-Ionans
Stollen
Schwarzjoch
Peg_Zwerge_Saga_mainboard_RZ.indd 1 13.05.16 12:24
Undiscovered
Shortcut
12 Saga cards
for novel 3
12 Saga cards
for novel 4
Telegram
Great King Orc
Leader
Troll
Leader
4

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