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Second, ask the teams what they would have
done dierently in hindsight. What mistakes
did they make? Were there lapses in logic?
ird, direct the players to discuss who
among them was the best leader during the
game. Who did they trust the most, and was
there a real or just perceived reason to trust
them? Who seemed suspicious? Who played
the game under the radar and survived to
the end as a result?
prizes vs. Just WinninG
Everyone likes to win, but sweetening the pot
with a token prize (gi cards, tshirts, etc.) tends
to enhance the intensity and level of
participation for most players.is should be
added at the discretion of the Moderator.
thinGs to WatCh out For
Ultimate Werewolf involves being deceitful
and lying directly to other people. While this is
done in the context of a game, it needs to be
made very clear to all players that playing this
game successfully requires those tactics. What
happens in Ultimate Werewolf should stay in
Ultimate Werewolf; depending on the maturity
level of the group, this may need to be
emphasized.
Because players who are eliminated early are
still watching the game, theres oen an urge
to comment or make obvious motions/noises
when something happens that the deceased
nds particular frustrating or bad for his
team. Before the game, and aer the first few
players are eliminated, remind them to be
quiet and not communicate anything to the
players in the game, because that really does
wreck the game for every one.
Encourage eliminated players to stick around
to watch the game play out. Its fascinating for
those players to see who are in each of the roles,
and then to watch them play with that
knowledge.
SCENARIOS
Use the Scenarios chart below to quickly
determine which mix of roles to use for your
game. If you or the group is new to Ultimate
Werewolf, it can be a good idea to use fewer
than the suggested number of special roles. If
you think youll have enough time for more
than one game, you might try one basic game
(as described in the Basic Game section) with
just Villagers, Werewolves and the Seer, and
then add in additional roles in subsequent
games.
While the following games have player counts
next to them, you can easily play the scenario
with a dierent number of players by adding or
removing roles. Use the values in the Role chart
to keep the balance correct (the roles you
remove should equal a sum of zero if possible).
All player counts do not include the Moderator.
villaGe oF visions (5)
is tiny village has a single Werewolf who is also
a Sorcerer. In this game, the Seer should not get a
vision on the first night, but the Werewolf/
Sorcerer should.
3 Villagers, 1 Seer, 1 Werewolf/Sorcerer
villaGe oF Doom (9)
e villagers only have a few days to seek out and
kill both Werewolves, but the Old Hag must expel
a player from the village discussions each day.
5 Villagers, 1 Seer, 1 Old Hag, 2 Werewolves
villaGe oF unCertainty (10)
A single Werewolf is joined by a Sorceror and an
unwilling Lycan (to help confuse the Seer) to
battle the Villager team.
5 Villagers, 1 Seer, 1 Lycan, 1 Hunter,
1 Were wolf, 1 Sorcerer
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Peg_WERWOLF_2015_Regel_US_RZ.indd 11 08.04.15 13:25
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