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VILLAINS
A few powerful and important Monsters are designated as a Villain
in their card. Villains are the hardest Monsters to kill, and as such
anybody who contributes to their demise is deserving of some
reward. Any Hero who manages to inict a Wound on a Villain
places one of his Guild tokens on that Villains card. If that Villain
is eventually killed, all Guilds that have a token on its card win the
full Coin reward listed in the Monster card. The credit for killing
the Villain still goes only to the Hero that inicts the last Wound,
so only his Guild would win any associated Quest.
Example: Grom, a Blue Guild Hero, attacks Schmetterling, the
troll (see its card on the previous page). It already has 3 Wounds
previously inicted by the Green Guild.
Groms attack scores 4 hits! The player to the right of the Blue
Guild player is responsible for controlling the troll, (in this case
hes the Red Guild player) so he rolls its 3 Defense dice, scoring
a single save. Because Schmetterling has 2 Rerolls, he rerolls the
two failed dice and scores another save, for a total of 2 saves.
Schmetterling suffers 2 Wounds! While this, added to the 3 pre-
vious Wounds, is enough to kill the troll, it is far from its Overkill
rating of 7, so the troll will be able to perform its full activation
before succumbing to its injuries and leaving the board.
Schmetterling could strike back at Grom without needing to
move, however the controlling Red Guild player notices that
Schmetterlings ability says “Targets all Close Heroes, which
means his own Hero, Greensleeves, would be targeted as well.
The Red Guild player decides to put the troll to better use. He
uses its 2 Movement Points to move straight through the Space
occupied by Grom.
Now he unleashes Schmetterling’s powerful “Crush Your Heads!”
attack, which targets not only Grom, but also Scarlet and Maya!
(the Goblin is not a Hero, so it is not targeted)
The Red Guild player rolls 4 Attack dice, scoring 2 hits. He then
uses Schmetterling’s 2 Rerolls to obtain another 2 hits. Each of
the targeted Heroes will have to roll Defense against the trolls 4
hits! After that its gure is nally removed from the board and
the Blue and Green Guilds get the reward of 3 coins because they
both helped kill this Villain. If theres a Quest related to killing
Schmetterling, however, only the Blue Guild accomplishes it.
SPAWNING MONSTERS
Unless otherwise stated in the scenario, when a Monster is
killed, it is removed from the board and placed in the rst avail-
able slot of the Spawn Tile. When the Spawn Tile is full, with
ve Monsters on it, the active player must perform a Monster
Spawn as soon as he nishes his turn. Starting with the Monster
in the rst slot, he rolls two attack dice to determine where it
will spawn. Compare the dice result to the symbols in the Spawn
Tokens on the board and nd the matching token with the same
pair of symbols. The Spawn roll is not subjected to normal dice
rolling mechanics, such as Rerolls and extra dice.
If there is no matching Spawn Token on the board, the
Monster is returned to the game box.
If the Space with the matching Spawn Token is full, the
Monster is returned to the game box.
If the Space with the matching Spawn Token is free, the
Monster is placed in that Space.
This procedure is repeated, following the slot order, for all of the
Monsters in the Spawn Tile, with each one being either placed
back on the board or completely removed from the game.
Once the Spawn Tile is empty, the next player begins his turn.
Note: If more than one Monster is killed in the same turn, and
there are no more available slots in the Spawn Tile, any exceed-
ing Monsters are immediately returned to the box.
QUESTS
Each scenario possesses a number of Quests that the Heroes
must accomplish in order to be victorious. The specic Quest
cards for each scenario are listed in their description and they’re
divided into two kinds: Player vs. Player (PvP) and Player vs.
Environment (PvE). PvP Quests relate to defeating the Heroes
of the enemy Guilds. PvE Quests are specic feats related to
the scenario at hand, such as defeating a specic Monster or
performing a specic task. During a scenario, as soon as a player
accomplishes the task described in one of the Quest cards, he
fullls that Quest. Place a Guild token belonging to that player
on top of the Quest card to mark its completion. Each player
can only fulll each Quest a single time per scenario. For most
Quests, however, it is possible for several different players to
accomplish them during the scenario.
FIRST BONUS
The rst player to place his Guild token on one of the Quests
immediately gets a “First Bonus” in the form of one coin. Any
other player that subsequently accomplishes that same Quest
does not get the bonus. Each of the Quest cards offers this bo-
nus individually.
REWARD CARDS
Some Quests may have one or more Reward cards associated
with them, as indicated in the Campaign Book. When a player
accomplishes that Quest, his Guild immediately gets one of the
available Reward cards. The card is immediately placed in the
inventory of any of that Guilds Heroes and it can be used nor-
mally from then on (the player can discard one of his Upgrade
cards to make room for his new Reward card if necessary). If a
player accomplishes a Quest, but all of its associated Reward
cards have already been taken, he doesn’t get any cards.
WINNING THE SCENARIO
In a 3 or 4-player game, the rst Guild to accomplish 3 Quests
is the winner of the scenario, as long as at least one of those is
a PvE Quest. When a player fullls his third Quest, at least one
them being PvE, the scenario immediately ends and that player
is victorious. If a player has got three PvP Quests, he still needs
to get a PvE Quests in order to win and end the scenario. He
could also win with two PvE Quests and a single PvP one, or
with two PvPs and one PvE.
In a 2-player game, victory is achieved by fullling only 2 Quests.
Note: It is impossible for a player to get the PvP Quest related
to killing a Hero of his own Guild.
COIN REWARDS
During their adventures, heroes accomplish many deeds that
earn them not only renown, but also wealth and power. They
gather coins for their Guild, that will help them acquire new
equipment, weapons and abilities to help them in their ongoing
campaign. A player’s Guild can earn coins in several ways:
Every time a Hero kills a Monster, his Guild gets the number
of coins listed in that Monster’s card.
Rulebook • Arcadia Quest
22
Arcadia Quest • Rulebook
23
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