A NA TOM Y OF AN UP G RAD E C ARD
A . Name - T he name of t he c ard.
B. C ost - The nu mber of c oins nece ssar y to p urchas e this c ard.
C . T ype an d Gr oup - Th e t yp e of car d and group i t belongs
to. Som e ef fec t s onl y af fec t speci c t y pes and gr oups.
D . At t ack di ce - On ly Attack c ar d s feature the se. This is t he
numb er of At t ack dic e rolled b y this at t ack , as well as t he t y pe
of at t ack t he ca rd is able to ma ke ( Mele e or R anged ).
E . Spec ial E ff ect - A ny Spe cial Ef fe ct s t hat th e card o f fer s.
F . Code - Use t his ide ntif y ing code t o easil y log your c ards in
the C ampaign Sheet .
AT T AC K C A R D S
At t ack c ards ar e what allow s a Hero t o make an at t ack agai nst
an Enem y . A Hero w it h no At t ack c ards in his in ventor y is g ener-
ally in capable o f execut ing an at t ack w hen ac ti vat ed. But if he
has mult iple At t ack c ards, h e can st ill only us e a single one p er
at t ack . Howe ver , sinc e when an A tt ac k car d is used it mu st be
ex hauste d ( place a Gui ld tok en on it) , hav ing mult iple At t ack
ca rds av ailable to a single He ro gi ves him no t only mor e option s,
but t he abilit y to at t ac k for mult iple tur ns bef ore nee ding to
Rest and unex haust his cards.
All At t ac k cards a re able to mak e eit her Mele e or Rang ed at-
t ack s, as in dicat ed by t he icons o f the ir liste d att ac k dice. Whi le
some A tt a ck car ds of fer onl y a simple at t ack , many ha ve some
for m of spe cial ef fe ct lis ted w hich enhan ces t heir at t ack . This
ef f ect is o nly t rig gere d when t he c ard is use d and th e parame-
te rs st at ed in it are m et .
BOOST CA R DS
Boo st car ds are comp anions to At t ac k card s. While t hey c an
ne ver be us ed on t heir own, t he y might be able t o great ly im-
pro ve t he power o f an At t ack c ard being u sed.
Whe n a Hero is dec laring his at t ack (befor e rolling t he At t ack
dice) , he may cho ose to als o use one or mor e Boost c ards in
his pos sess ion. He exhau st s th e At ta ck car d being us ed, and
also ex haust s an y Boost c ards b eing used in c onjunc tion ( plac e
a Gui ld tok en on it) . The s pecial e f fec t s of fere d by t he Boos t
ca rd are t hen adde d to t he at ta ck being e xecut ed. Note t hat
some B oost c ards onl y wor k wit h spec ic t y pes of A tt ac k car ds,
as des crib ed in t heir te xt . A s is the c ase w ith A tt ac k car ds, an ex-
haust ed Bo ost car d cannot b e used agai n until it is un exhaus ted.
PERM ANENT C A RDS
Perma nent car ds wor k exa ct ly lik e the H eroes’ Natur al Abilit y .
Th ey gi ve t he Hero t hat pos sess es th em a spec ial abilit y t hat is
alw ays in e f fec t, ac cording t o th e parame ter s of t he car d’ s te xt .
Perma nent car ds are ne ver ex haust ed, so t heir abilit y is alw ays
at t he dispos al of th e Hero w ho has it in his in ventor y. If a Hero
dec ides to us e a Permane nt card ’ s ef fec t on an at t ack , he must
dec l ar e it bef ore rolling an y dice.
SPEC I AL EF F EC TS
Upgr ade car ds of fer a m ultit ude of ne w resour ces t o the He ro
wh o posse ss t hem. Here ar e some of t hem:
EX TR A D EFENSE
C ards wi th t his E xt ra De fense i con grant t he Her o
wh o owns t hem t he numbe r of ex tr a Defen se dice
list ed. When ever t he Her o needs t o make a D efens e
roll, add t oget her his basi c Defen se and all E xt ra
De fense his c ards mig ht grant him. E x tr a Defe nse is alw ays add-
ed t o the He ro ’ s Def ense, e ven if t he car d that c ont ains it is
exhaus ted.
EX TR A L IFE
C ards wi th t his E xt ra L ife ic on grant t he Hero w ho
own s the m the abili t y to sus t ain more Wounds
be fore be ing killed. A dd toge the r the He ro ’ s basic
Li fe and any E x tr a Lif e his card s might gr ant him, it
doe sn ’ t mat ter w het her t he car d is exhau sted o r not, t his is his
tot al L ife, t he numb er of Wounds nec essa r y to k ill him.
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REROLL POOL
C ards wi th t his Rer oll icon allow t he Hero w ho owns
t hem to r eroll t he indic ated num ber of dic e af ter
his dic e pool has be en rolled. Th e result of t his new
roll re places t he orig inal result . All of a He ro ’ s car ds
wi th Rer oll icons alw ays a dd to his Rer oll pool, whe the r the y are
ex hauste d or not . Whene ver a He ro make s a roll ( be it an At t ac k
or a De fense r oll ) h e has his full Rer oll pool at his disp osal to u se
in any or der he’d li ke.
E xam ple: Zazu ha s a P arr ying Bl ade whi ch grants hi m + 1
Reroll an d a Moon Ri ng which g r ant s him + 2 Rerol l s . Hi s tot al
Reroll p ool i s 3 . He makes a Rang ed Att ack again st an Orc with
hi s Sli ngshot, roll ing t wo A t tack di ce which re sult in and :
two mi sse s. H e u ses 2 Reroll s to rerol l both di ce, r e sulting i n
and : 2 hit s. He roll s the e xtra die granted by the CRIT ,
whi ch result s in : a mi ss. He then u ses the l ast Rerol l of hi s
pool t o reroll thi s die, resu lting i n : anot her hit, for a grand
tot al of 3 hits.
The Orc stri kes back at Za zu with it s Melee at tack rol ling ,
and : 2 hit s. Zazu roll s hi s 2 Defen se dice, get ting and :
one save. He uses one Re roll on that b lank and g ets an other .
He use s a second Rerol l and get s a : another save. He sti ll ha s
one Reroll l eft i n hi s pool, but he ha s no reason to u se it, since al l
hit s of the att ack have already b een cancel led.
DA Z E
Som e att ac k s are able to da ze th eir t arge t, lea ving him op en to
f uture at t ack s. W hen a Char act er is daz ed, lay it s gur e on it s
side t o indic ate his cond ition. A da zed Cha rac ter is no t allowed
to r oll any Def ense dice a gainst at t ack s. O ther t han t hat, h e
may ac t nor mally , mo ving an d att ac king as usual. Wh en a daze d
Hero R est s he re cove rs f rom t he daze e f fec t. Place h is gure
back u p to indic ate t hat.
BOMB S
Bomb s can be e xt remel y danger ous, wh ich is wh y each G uild
can o nly pos sess a si ngle Bomb c ard at a t ime. When a B omb
ca rd is used, re solv e the at t ac k normall y against t he t arg ete d
Char act er . If t he At t ack r oll score s any hit s, it c reate s an incen-
diar y mine eld aroun d it. Plac e one Guild t oken i n the t ar get ’ s
Spac e and in all Space s Close t o it. I f an Enemy He ro ent ers a
Spac e wit h one of t hese t oken s, he suf fer s an at t ack e xac tl y like
t he orig inal Bomb at t ack and t hat Gu ild tok en is remo ved f rom
t he board. If t hat Her o is killed, c redit g oes to t he G uild whos e
tok en ex ploded, t hough an y Ex plorat ion tok ens t hat the v ic tim
ca rrie d must be pla ced on it s Spa ce.
If a Her o enter s a Spac e cont aining his ow n Guild ’ s t oke n,
not hing happ ens. If a Her o enter s a Spac e cont aining mult iple
Enem y Guild t okens , the y all explo de simult aneo usly. Add t he
dice f or all Bombs in vol ved int o a single at t ack . If a Hero is k illed
in suc h a simult aneous at t ac k, all Gu ilds invol ved i n the at t ack
get t he cr edit for t he k ill.
EXHAUST HER O
Som e Upgrade c ards r equire t hat t he player “exhaus t the He ro ”
in ord er to use a s pecial e f fec t of fere d by t he car d. T o e xhaust
t he Hero usi ng the c ard, simp ly place a G uild tok en on to p of his
Hero c ard. T hat Hero’ s c ard is now e xhaus ted, and so h e won ’ t
be able t o use any ot her sp ecial ef fec t s t hat need t o “ exhaus t
t he Hero” in orde r to wor k unti l his Hero c ard is une xhaust ed.
Th e Hero c ard can b e unexh auste d by using a t urn t o Rest and
rem ove all G uild tok ens fro m the G uild’ s c ards. A Her o wit h
an ex hauste d Hero c ard doe s not suf fe r any penalt y , he c an be
ac ti vat ed nor mally , mo ving an d att ac king as usual. He is jus t
unable to a ct iv ate sp ecial ef f ect s t hat req uire him t o exhaus t his
Hero c ard. He c an st ill use his natu ral abilit y ( as long as it do esn ’ t
req uire him to e xhaus t his Hero c ard ) .
SELF SACRIF ICE
Som e abilit ies requir e the a ct iv e Hero t o suf fer a num ber of
Wounds in ord er to use t hem. T he Her o must t ake t he re quired
numb er of Wounds be fore rolling an y dice fo r the abili t y .
Howe ver, a Hero ca nnot use suc h an abilit y if t he Wounds t ak en
would c ause him t o die. If he do esn ’ t have e nough L ife lef t , he
cann ot act i vate t he abili t y .
CR ITI C AL EF FEC T
Whe n the sp ecial ef f ect o f a car d is liste d af ter a s ym bol,
it me ans that e f fec t is only ac t iv ated i f the di ce roll asso ciated
wi th t hat car d score s at least one CR IT . Unless ot her wi se st ated,
only a s ingle CRI T is nece ssar y t o act i vate t he spe cial ef fe ct ,
scor ing mult iple CRI TS d oes not mult ipl y it.
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D
F
A
B
E
C
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