E ver y t ime a Her o kills an En emy Her o , his G uild get s one c oin.
E ver y t ime a Her o is kille d by a Mons ter or ot her ne utr al
game ele ment, all G uilds - exc ept t he one to w hich t hat Hero
belong s- get one coi n.
E ver y t ime a Her o is th e rs t in the s cenar io to acc omplish
eac h of th e Quest s, h is Guild ge t s one coin.
At t he end of t he sc enario, eac h Guild ge t s one coin fo r each
Quest it accomplished.
At t he end of t he sc enario, eac h T r easure C hest t oken in a
Hero’ s posse ssion gi ves t he coi n value list ed on it t o his Guild.
Th ese rew ards s ta ck so, for ex ample, if y ou were t he r st t o kill
a Gr een Gui ld Hero, you wo uld immediat ely g et one coin f or
ki lling an Enemy He ro, plus one coin f or being t he r st to ac-
compli sh the “ Kill a Her o from t he G reen G uild” Q uest , and
t hen at th e end of t he scena rio you w ould get ano the r coin for
hav ing accom plished t hat Que st. I f you k illed more G reen G uild
Hero es dur ing that s cenario, yo u would only g et one ex tr a coin
for e ach kill, sin ce you had alr ead y accomplis hed t he Ques t.
U PGR A D E PH ASE
Onc e a scenar io is ove r , and bef ore t he nex t one begin s, the
Upgr ade Phase t ak es place. In t his lull bet w een t he ac tion, t he
Hero es impr ove t hems elve s, get be t ter eq uipment , lick t heir
woun ds and deci de wher e the y will g o next .
DE AT H C U R S E S
Th ank s to t he Guilds’ pow er , Hero es are able t o come bac k to
life w it h relati ve ea se af ter b eing kille d during t heir ad ve ntures .
Howe ver, losing one’ s li fe must no t be t aken li ghtl y , for de ath
st ill t akes i t s toll. Any He ro that is k illed dur ing a sce nario may
suf fe r a debilit at ing cur se. Th e more t imes he di es, th e big ger
t he chanc e of suf fer ing a gr ievo us curs e.
At the s tar t of e ver y Upgrade Phase, any Hero with a Deat h Curse
card from a previous scenar io returns it to t he deck. The Deat h
Curse deck is reshuf ed and any Hero t hat received a Death
token dur ing the previous scenar io receives a number of Death
Curse cards equal t o the number of Deat h tokens he possesses.
Each Hero must keep t he Death Cur se card with t he highest val-
ue among those he receives, discarding t he other s along with his
Death t okens. Each Death Cur se card has a dif ferent ef fect de-
scribed in it t hat will af ict the Hero t hroughout the next scenar io.
As indicated, some Deat h Curse cards are merely placed ne xt to
that Hero’s card, while ot hers must occupy one of t hat Hero’s
inventor y slots. In t hat case, it is possible to keep an upgrade card
under it, though t hat card cannot be accessed until the cur se is
removed. The only w ay to remove a Deat h Curse card before t he
next Upgrade Phase is to use a Healing Potion token.
UP G RAD ES
In t he cour se of t he Hero es’ adv enture s in Arc adia, t hey be-
come g raduall y more pow er ful, lea rning ne w tr ick s, new po wer s
and ge tt ing hold o f bet te r weapons and e quipment . T he bet t er
a Gui ld per for ms in a sc enario, t he more re sourc es it has to i m-
pro ve it s Her oes for t he ne xt sc enario.
Dur ing a sce nario, each G uild ear ns coins for t he fe at s it accom-
plishe s, like k illing enem ies and ful lling Ques t s. The se coins
are not u sed dur ing the s cenar ios th emsel ves, bu t will be ve r y
use ful dur ing each Up grade Phas e. Shuf e t he Upgr ade dec k
cor respon ding to t he numb er of t he scenar io th at’ s just bee n
comple ted (Lev el 1 deck af t er t he rs t scenar io, Le vel 2 deck
af te r the s econd sc enario, and so on) . E ach play er is dealt 6 c ards
fr om that d eck . He choos es 2 car ds that h e want s to r eser ve f or
hims elf and place s them f ace dow n in fr ont of him, pas sing th e
rema ining car ds to t he player t o his lef t . From t he new c ards
t hey re cei ved, eac h player re ser v es 2 more c ards and p asses t he
res t to t he lef t . Af te r that dr af ting is d one, each play er t ake s
t he 6 car ds he ended u p wit h and deci des whi ch ones he w ant s
to p urchase f or his Hero es, using his G uild ’ s coin s. Each c ard has
a list ed cos t, and dur ing eac h Upgrade Pha se each pla yer can
only p urchas e a maxim um of 3 car ds. Th e remaining Upg rade
ca rds are re tur ned to t he box an d the sp ent coins ar e ret urned
to t he com mon pile. If a play er doesn’ t spend all his co ins in
t his purc hase, he may s ave a single c oin to spe nd in th e nex t
Upgr ade Phase, t hough an y coins be yond t hat are re tur ned to
t he common p ile.
Ea ch player t hen dis tr ibut es his new Upg rade c ards among h is
Hero es, bei ng allowed to c omplet ely re arra nge all car ds. If a
Gui ld has more t han 1 2 Up grade c ards, i t will have t o disc ard
any e xcess c ards.
O N WA R D S !
For t he nex t scen ario to b egin, rem ove any t oke ns from t he
Hero es (Wound, E xplorat ion, et c ) . Th e player w ho won t he
pre vio us scenar io choos es t he nex t scenar io th at will be play ed,
obe ying t he c ampaign pr ogres sion rule s ( se e page 9 ) .
E X PLOR A T I O N
T OK E N S
Dur ing set up , se ver al E xplorat ion tok ens are s cat ter ed arou nd
t he board. A ccord ing to t he scena rio inst r uct ions, so me may be
laid out f ace dow n and ot hers a re face up. T hese t okens r epre-
sent ( mos tl y ) u sef ul thing s t he Heroe s may nd w hile explor ing
t he cit y, and ev en some imp or t ant objec ti ves t he y are tr y ing to
achie ve in t heir qu est!
Collec t ing an E xplorat ion to ken doe s not req uire a Mov ement
Point or any ot her a ct ion. Whene ver an a ct iv e Hero is st an ding
in t he same S pace as an E xplor ation t oke n , and t her e are no
Enem ies in t hat same Spa ce, th e Hero mus t automat icall y col-
lec t th e tok en. The t oken’ s co ntent is re veale d and it is t hen in
pos sessio n of th e Hero wh o collec ted it (place it on t hat Hero’ s
ca rd ) . Each E x plorat ion tok en has a dif f erent ef f ect , t hat only
af fec t s t he Hero in p osse ssion of t he tok en:
Quest - The se are spe cial E xplorat ion t okens, w hose w ork ings
are e xplained in e ach sce nario.
Healing Potion - An a ct iv e Hero may f reel y
disc ard t his tok en dur ing his tur n to re cove r al l
his L ife, disc arding a ny W oun d toke ns and Deat h
Cur se ca rds he may p osses s. This c an ’ t be us ed
wh ile an att ac k is being re solv ed.
Refres hing Potion - An a ct iv e Hero may f reel y
disc ard t his tok en dur ing his tur n to une xhaust all
of his c ards, r emov ing all Guild t oken s from t he
ca rds belong ing to t hat Hero.
Ex tra Turn Pot ion - T he Hero ma y fre ely disc ard
t his tok en at th e end of his t urn to i mmediat ely
per for m anot her f ull turn. T hat same He ro is ac ti-
vate d a gain normally.
T re asure C hest - A t the e nd of th e Quest , eac h
T reasur e Ches t toke n giv es th e Coin valu e liste d on
it to t he G uild who p osse sses it .
Tr a p - T he Her o who colle ct s it im mediate ly suf f ers
an aut omatic Wound and t he t oken is di scar ded.
E xplor ation t okens c an be f reel y exchange d among a G uild’ s
Hero es wh enev er that G uild Res t s. Ques t toke ns, howe ver ,
can’ t be exc hanged. A k illed Hero dr ops all of his E xplor ation
tok ens on t he Spac e he occup ied. If he was k illed b y an enemy
Hero, t hat Hero c an autom atic ally ge t one of his E xplor ation
tok ens ( eve n a Quest t oken) .
An y Ex plorat ion tok en in pos sessi on of a Hero at t he end of a
sce nario is re tur ned to t he game. No bod y st ar t s a scenar io in
poss ession of E xplorat ion tokens.
UP G R AD E C ARD S
Th e Upgrade c ards a cquired b y each G uild as t he cam paign pro-
gre sses ar e what will t r uly se t the m apar t fro m the re st . Thro ugh
t he use and com binatio n of dif fe rent car ds, eac h Hero is able t o
use his nat ural ch arac ter ist ics t o thei r full pot ent ial , or build u p
a wh ole unique new r ole for hims elf in t he game.
Th ere are t hree b asic t yp es of Upgr ade ca rds:
Th rough t he com bination o f the se car ds, player s ca n creat e
some p ower f ul and unex pec ted at t ac ks an d str ategi es !
At tac k car ds Permanent car d sBoos t car ds
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