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FIRST MARTIANS RULEBOOK
CAMPAIGN MODE
The Campaign Mode
The rst few months saw you performing all the
acvies more or less on schedule. However, making
sure that all the facilies are up and running, and
keeping them maintained, proved more dicult on
Mars than your training back on Earth.
Astronauts, however, do not lack stamina. You
doubled your eorts to keep the HUB in good
condion while connuing with your enterprise.
More weeks came and went. The lile, unexpected
adversies and everyday tension became increasingly
dicult to bear. What was planned as an exploratory
operaon is now slowly turning into a survival
mission. However, the most dramac events are yet
to unfold.
ONLY READ THE INFORMATION ON THE
COVER OF A CAMPAIGN BOOKLET.
IF YOU DON’T WANT TO SPOIL YOUR
EXPERIENCE, DO NOT EVEN BROWSE
THROUGH THE BOOKLET UNTIL YOU ARE
READY TO START PLAYING.
In addion to standalone missions, First Marans:
Adventures on the Red Planet oers you a thrilling
campaign mode. A campaign is a series of ve
missions with a capvang overarching story
for you to discover. There are two campaigns in
the box. We suggest you play The Labyrinth of
the Night rst. The other one — Welcome to Mars
— is a legacy-style one: There are some special
components you will use only once. Each mission
in a campaign takes about 60-90 minutes to play.
The campaigns are independent of each other
they tell dierent stories.
When you are ready to begin a campaign, set up
its rst mission. Choose your astronauts wisely,
because you won’t be able to change them later in
the campaign. Each mission in a campaign follows
normal rules for a standalone mission. If there are
any gameplay changes, they are provided by the
mission sheet or through the app.
Winning and losing in a campaign
When you lose a mission during The Labyrinth of
the Night campaign, the app will give you an opon
to replay that failed mission or restart the enre
campaign. The Welcome to Mars campaign is a legacy
one and none of its missions can be replayed.
When you win a campaign mission, the app will
reward you with some bonuses, according to how
many objecves you managed to complete within
the me limit. It is strategically wise to try to
complete as many objecves as you can. Otherwise,
your future missions may be more challenging.
Saving the game
The consequences of your acons from the
previous missions are carried over to the next, so
in order to connue with the campaign, you must
record the current situaon. When the app asks
you to save the game status aer a successful
mission, click Begin and closely follow the
instrucons on the screen.
Once you’ve recorded all the necessary
informaon, you can proceed to the next mission
— either right away or later, whenever you’re
ready. The saved game allows you to recreate the
campaign’s status at any me.
Resuming the Game
When you click the Connue Campaign buon in
the app’s main menu, you will see a list of previously
saved gameplays. Select the one you wish to
connue with. As you click through subsequent
screens, you will recreate the state of things as they
were at the end of the chosen mission. When this
has been done, start the next mission.
Seng up the next mission in a campaign is
dierent from seng up a standalone mission;
the setup relies on the state from the end of the
previous mission. If the app does not specically
tell you to change a game element, that
element remains in its place (don’t discard your
condions; don’t repair the Facilies; whatever
you explored remains explored; the skills you
unlocked remain available; the supplies you used
are not replenished, etc.). Adventures whose
consequences have not yet been resolved may sll
surface in this mission.
About the campaigns
First Marans: Adventures on the Red Planet
oers two campaigns which are disnctly
dierent from standalone missions. We cannot
give you too many details at this stage, but we
want you to remember a couple of things.
1.
First and foremost, the campaigns
are designed to provide you with an
opportunity of immersive, emoonally engaging
experiences. The basic mechanics you used
in standalone missions are now expanding to
accommodate for a story they need to tell.
The plotline and your choices are the most
important elements of the campaigns.
2.
You will need to make more decisions
than during standalone missions. For
example, it now becomes much more important
to care for your astronauts. It’s not enough
to scrape through one mission, leaving your
astronauts barely alive, because there are
more tasks ahead of you! If you don’t aend to
your astronauts now, they will likely die in the
missions to come.
3.
The supplies you have, your spare
parts and reserves, are not to be used
immediately. Remember, you might need them
later on. What you have is given to you for the
enre campaign, so decide carefully whether to
spend a resource or not.
4.
Plan ahead. Growing a plant from a seed
takes me. Unlocking skills requires making
Discoveries (see the Skills box on p. 5). You will
oen nd yourself having less me than you
need, but there are some important acons
you should take early on. The further you are
in the campaign, the more devastang the
consequences of your past delays may become.
5.
All the missions within one campaign are
best played with the same gaming group.
This is to ensure the feeling of owning the
choices from the previous missions.
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