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GAME ROUND
The game round, PHASES 1 and 2, and all related Powerwolf
and Strigoi fighting and movement rules remain the same
as the base game, as well as how cards and tokens are used.
PHASE 3. POSSIBLE ADDITIONAL STRIGOI TURN is
completely replaced by this new Phase 3 as indicated below.
PHASE 3. POSSIBLE ADDITIONAL
STRIGOI TURN
If neither of the Strigoi were able to attack any Powerwolf
during the round, the Master Strigoi, furious at the intruders
in his fortress, speeds up the Resurrection Ritual.
Move the Cobra King miniature (placed in the Ritual Room
at the beginning of the game) one step forward and apply its
effects.
When the Cobra King reaches the last space, the Resurrection
Ritual is complete. See the Resurrection Ritual and Ritual
Room paragraphs.
SECRET PASSAGES AND TOWERS
As mentioned, all the rules for movement from the base game
are valid even with this expansion. However, there are additional
forms of movement (and effects) related to the Secret Passages
of the Strigoi and the Towers.
The new Secret Passage tiles are marked with complementary
symbols: a spider / two spiders; a goblet / two goblets; a
skull / two skulls.
They can only be used by the Master, the Apprentice, the
Cobra King, and his Succubi; never ever by the Powerwolf.
When their movement is in the direction of one of these
passages, the Strigoi (or the Cobra King or a Succubus)
teleports from the center of their room to the center of the
room (or Platform) indicated by the matching Secret Passage.
Example: Matthew played “Son of the Wolf.” At the
end of his turn, his antagonist (in this example,
a Succubus) will teleport from the center of the
Tower following direction “D” to the center of the
room adjacent to the Secret Passage with the same
symbol ( ).
The three Towers, meanwhile, are marked with three symbols:
the Snake , the Banner , and the Cross .
If the Strigoi (or the Cobra King or a Succubus) are in the central
space of one of the Towers, they can teleport to the center of :
one of the other Towers
one of the rooms linked by the Secret Passages
one of the adjacent rooms down the corridors
THE RESURRECTION RITUAL
To complete the Resurrection Ritual and give life to the
Cobra King, the Strigoi must prepare the Maidens and turn
them into Succubi. When all three Maidens have been turned
into Succubi (or saved, see Rescue a Maiden), the ritual is
complete. The Maidens are held captive in the Towers, and if
either Strigoi reaches the center of a Tower they carry on
the Resurrection Ritual and the Maiden in the prison of
that Tower changes status.
If the token is on the Innocent side
II
, it must be flipped to
the Prepared side
II
; if it is on the Prepared side, it turns
into a Succubus and can no longer be saved. In the latter case,
replace the token with the miniature (I-II-III). It will remain
there, helpless and inactive until the complete resurrection of
the Cobra King (see Resurrection of the Cobra King).
THE RITUAL ROOM
The new Ritual Room is a two-sided room. Until the Cobra
King has revealed itself to the world, keep the room on the
Ceremony side, as per the initial arrangement. This side is
not passable in any way by the Powerwolf.
At the beginning of the game, place the Cobra King miniature
in the space with the snake icon . When a game situation
causes the Cobra King to “take a step” (such as Phase 3 Possible
Additional Strigoi Turn or an event listed below), move the
miniature forward one space along the path leading to Rebirth
and apply its effects:
Step 1: Add 1 Blood Point to the Inferno card; taken
from the reserve.
Step 2 The Master Strigoi moves in direction “A” and
inflicts 1 Wound to every Powerwolf in that
room. If for any reason it cant move, it doesnt
attack.
Step 3: A Maiden in a prison (in numerical order I, II,
or III), whatever her status is, immediately turns
into a Succubus.
Attention: It may happen that the last Maiden in play is one
that a Powerwolf is bringing to safety (then not in a prison cell).
In that case, unfortunately, the Maiden turns into a Succubus
and triggers the Resurrection of the Cobra King (see the next
page).
Step 4: Rebirth (see Resurrection of the
Cobra King).
Note: The space linked to the main path by stairs (between the
loss of the Blood Point and the Master’s movement) represents
an additional step for the Cobra King. It is the Players’ choice
to use it or not to lengthen or shorten the Resurrection
Ritual. This choice must be made at the beginning of
the game. If the players want to use it, it works like this:
Additional Step: The Apprentice moves in direction “A” and
inflicts 1 Wound to all Powerwolf in that room. If for any
reason it cant move, it doesnt attack.
THE OTHER NEW ROOMS
The new rooms that dont have Platforms work just like other
fortress rooms, but they cannot rotate. Also, if they collapse,
any Powerwolf there cannot Leap to safety. If there are
Powerwolf in one of these room at the time of the collapse, the
Pack immediately loses 1 Blood Point (follow the basic rules).
When it collapses, flip the room tile over. It is no longer
accessible to the Powerwolf, but the Strigoi, Succubi, and
Cobra King can continue to use it as usual, with full visibility
in all directions for their attacks. But, in the same way, they
will be visible to ranged attacks from the Powerwolf (as per the
base game rules).
RESCUE A MAIDEN
If there is at least 1 Blood Point on the Altar card, the Powerwolf
can attempt to weaken the Resurrection Ritual by bringing
Maidens to safety before they are transformed into Succubi.
First, a Powerwolf must go to the Tower space where a Maiden
is held prisoner. Some prison cells are also Encounter spaces,
and the Powerwolf must fight the Monster that appears there. If
they win (or if the cell is not an Encounter space), they take the
Maiden token. Then, they must attempt to reach a Ladder tile,
and only if they reach one will they actually save the Maiden from
her sad fate (and the player can take the related new Legendary
Action card).
If a Powerwolf who is bringing a Maiden to safety suffers one
or more Wounds from any attack, they immediately lose the
Maiden, who returns to her prison cell in the “Prepared” status.
Attention: A player may attempt to save a Maiden whether
she is in the Innocent status
II
or in the Prepared status
II
.
Note: Saving a Maiden actually speeds up the Resurrection
Ritual, but makes the Cobra King weaker when it is reborn (see
Resurrection of the Cobra King).
“CEREMONY” side Cobra King REVEALED side
IIIIII
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