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RESURRECTION OF THE COBRA KING
The Resurrection Ritual is completed and the Cobra King
comes into play when one of the following occurs:
A) all Maidens have either been saved or become Succubi
B) the Cobra King has reached the last space in the path
of the Ritual Room
At this point, carry out the following steps in order:
1. Remove the Strigoi from the game. There will never
simultaneously be both Strigoi and the Cobra King on
the game board. Thanks to the Strigois sacrifice, the new
enemy will be the Cobra King with his Succubi.
2. Replace the Strigoi cards with the Cobra King and
Succubus cards.
3. Flip the Ritual Room by placing one of its corridors
connected to the adjacent room. If the Strigoi destroyed
at least one Ladder tile during the game, place that Ladder
tile at the end of another corridor.
4. Place the Cobra King miniature in the center of the
room. From now on, the room will also be accessible
by the Powerwolf.
5. If any are still in play, replace all Maiden tokens with their
Succubus miniatures (I-II-III). Then move all Succubi
from their prison cells to the central spaces of their Towers.
Attention: It may happen that the ritual gets completed
while a Powerwolf is bringing a Maiden to safety. In that case,
unfortunately, the Maiden turns into a Succubus and is placed
in the center of the room or Platform where the Powerwolf is
located.
6. Select the correct Cobra King card and put it beside the
Succubus card. These replace the Master and Apprentice
cards.
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There are four Cobra King cards, but
only one is is used, based on the number
of Maidens turned into Succubi during
the current game (example: the card here
indicates that there are two Succubi in
the game). They work just like Strigoi
cards, showing a number of Existence
points, a number of Wounds they
inflict if victorious, and its Strength.
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Each Succubus has only one Existence
point. When a Succubus is defeated,
remove the miniature from the board.
The Powerwolf that defeated it receives
the indicated reward.
fMovement of the Cobra King and Succubi
From the moment the Resurrection Ritual is complete, every
time a Powerwolf moves, both the Cobra King and the
Succubi will move.
The Cobra King and the Succubi move exactly
like the Strigoi, but they always move at the
same time. The Cobra King has priority and
moves first, then the Succubi move in the numerical
order I - II - III shown on their miniatures.
Note: Always use the Master and Apprentice Strigoi
movement rules and special cases when moving the Cobra
King and Succubi. So, if for any reason one of them cant move,
it means that they dont attack, if their movement leads them to a
Ladder tile they destroy it, and so on for all other cases.
Special Cases of Multiple Attacks
With this expansion, it is possible that the Powerwolfs enemies
will move simultaneouslythe Strigoi thanks to the new
Strigoi Action tokens or the Cobra King together with
the Succubi. This means that there is the possibility that
multiple enemies will attack the same Powerwolf from different
directions.
If this happens, the fights are resolved in priority order: the
Master attacks first then the Apprentice; or first the Cobra King
and then the Succubi (I-II-II).
Attention: If a Powerwolf is defeated during one of these
multiple attacks (and the Pack loses a Blood Point), the
simultaneous attack ends!
Exemple: Matthew is attacked simultaneously
by the Cobra King and a Succubus. The Cobra King
attacks first, than the Succubus (although it is more
distant) and inflicts two Wounds and a Poison Wound.
Matthew has no Protection and is defeated. The Pack
loses a Blood Point. The Succubus no longer attacks.
If Matthew survived the first attack, he would suffer
the second one from the Succubus!
STRIGOI VICTORY
By convention, it is considered a Strigoi victory even if it is the
Cobra King who wins. In either case, if the number of Blood
Points indicated on the table below are on the Inferno card
(according to the number of players in the game)—whether
due to Strigoi, Cobra King, or Succubus attacks—the assault
is hopelessly lost and the Strigoi triumph!
BLOOD POINTS ON THE INFERNO CARD
Number of players: 2 3 4 5
Blood Points required: 3 3 4 5
POWERWOLF VICTORY
Once all foes are defeated, the Powerwolf succeed at their epic quest
and free humanity from the tyranny of the Strigoi and the Cobra King
forever! (or at least until the next game…)
NEW LEGENDARY ACTION CARDS
In Resurrection (by Expansion) there are 3 new kinds of
Legendary Action cards:
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5151
Resurrection by erectionResurrection by erection
Resurrection by Erection (3 copies)
is taken by any Powerwolf who
successfully rescues a Maiden.
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5454
DemonsDemons AreAre AA Girl’sGirl’s BestBest FriendFriend
Demons Are a Girl‘s Best Friend (3
copies) is taken by any Powerwolf
when, for any reason, their action
causes the transformation of a Maiden
into a Succubus.
Note: The base game rule which states that you cant have
multiple copies of the same Action card in your hand remains
valid. So, if a Powerwolf gets one of these two cards again, they
choose another Powerwolf to assign it to.
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5757
Kiss of the Cobra KingKiss of the Cobra King
Kiss of the Cobra King is taken by
the first Powerwolf who is injured by
the Cobra King.
NEW REWARD CARDS
In this expansion, there are some new Reward cards and tokens,
which are added to the respective decks and stacks from the
base game. Except for the following exceptions, they use the
same rules as the base game:
FAMILIAR CARDS
A Familiar card must be placed face up in front of the player
who found it and is always active, so it is not put in the
discard pile at the end of the game round! The icon at
the top indicates the Familiar’s Skill and the effects are the
same as the Powerwolf Abilities as described in the base game
rulesbook. Like those, the Familiar Skill can be used only once
in each game round.
+1+1
The icon at the bottom indicates how the
Powerwolf can lose the Familiar: if a player suffers
any Wound (normal or Poison ) that they
cant prevent in any way, the Familiar acts as a
shield, absorbing 1 Wound counter (if it is the
Double Wound, it absorbs both), and the card is
discarded permanently from the game.
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The defensive Familiar card works slightly
differently. Once each game round it can be used
as Protection (but only against normal Wounds
), if the player cant parry an additional normal
Wound, they take the Wound counter as normal
without losing the Familiar. They only lose it if
they cant avoid a Poison Wound . In this case,
the Familiar sacrifices itself, absorbing the Poison
Wound, and the card is discarded permanently
from the game.
Matthew
Succubus Cobra KIng
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