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next village aer that. If youll be using this variant,
be sure to write down the roles, as it gets very con-
fusing very fast otherwise.
Fun moDerator variants
As the Moderator, you have an enormous
amount of control over how the game plays out.
e most important thing to keep in mind while
playing is that you want everyone to have fun. If
one of the variants below is something that
would be a lot of fun for your group on a rare
occasion, go for it.
no WereWolves or seer
As the title states, this is a game without Were-
wolves or the Seer. But the players dont know
that. Instead, you as the Moderator call the
Werewolves and Seer each night, and choose a
victim to die that evening.
e result is a game that will be talked about for
a long time in the future … however, prepare for
pretty much everyone in the game to be really
irritated with you. On the positive side, it adds
another layer to future games when youre
moderating and no Werewolves have been
found aer a few days.
all WereWolves
is makes for a really short game (and can
only be done with as many players as there are
Werewolf cards), but its a lot of fun to do once.
Give every player a Werewolf card, send them
all to sleep, and wake the Were wolves. eres
nothing like the awkward silence of seeing
every other player opening his or her eyes at
once. Of course, the game is over instantly, and
the Werewolves win!
MODERATOR GUIDE
As the Moderator, youll be responsible for
setting up the room, choosing the right set of
roles for your group, explaining the game and
answering questions, and leading them
through the game. Ideally you should try to
participate as a player in a game of Ultimate
Werewolf before you moderate, but it isnt
required.
As the moderator, your role is critical, but you
are the least important “player” in the game.
Its your job to make each of the other players
feel that they are critical to the outcome of the
game. You should be invisible during the day,
only helping to facilitate voting and to resolve
issues.
atmosphere
Each Moderator has his or her own style of
moderating; some add signicantly to the am-
bience of the game, some keep their
involvement to as little as possible and let the
players create the story. eres no right or
wrong way to moderate, and the players will
undoubtedly push you in one direction or
another as the game progresses.
Having a richly-themed game occasionally can
be exceptionally fun, such as the following
scenario:
riCK thornquists enGlish puB
In this scenario which takes place at the
infamous Slaughtered Lamb pub, all players
are required to speak with a proper English
accent. Roles include the local Drunk and the
pub Ghost (who has been hanging around
the pub for years). In order to get everyone in
the spirit of the game, hand out a sheet with
some English sayings on it that they can use
during the game, such as “Ill put the kettle
on,Bobs your unclePoppy cock!“ and “Im
knackered, old chap!”
Just a little bit of effort such as this sets the
mood and can make for a memorable Ultimate
Were wolf game!
room setup
Try to keep the room where Ultimate Werewolf
is played as quiet as possible, and limit the
number of Ultimate Werewolf games to one per
room (unless the room is large enough to
support two games where one game wont
disturb the other).
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Peg_WERWOLF_2015_Regel_US_RZ.indd 7 08.04.15 13:25
7

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